The Helpful Handout of How to Become a Guild Member

Criteria established by Mercedes Lackey

Based on Brightly Burning, the Vows and Honor duology, and By the Sword

Distributed by:

Queen's Own
The Official Mercedes Lackey Fan Club

Basic Requirements

I. Determine Your Guild

Roll two (2) six-sided dice and consult the following chart to determine your Guild. These are the Guilds that are open for persona creation at this time:

  1. Cloth Merchants Guild
  2. Dyers Guild
  3. Leather and Furrier's Guild
  4. Leatherworkers Guild
  5. Mercenary Guild
  6. Needleworkers Guild
  7. Potters Guild
  8. Traders Guild
  9. Weavers Guild
  10. Woodworkers Guild
  11. Wrightguild

II. Develop a Character

Develop a character (your persona--Who would you be if you could daydream yourself into one of the Velgarth Guilds? Be the "real" you or as different as you please.) and write about him/her. Prepare a minimum of 3 pages.

This is a biography. Describe your persona's physical and emotional characteristics, likes and dislikes, whatever makes you uniquely you. You may use first or third person.

Remember to identify your Guild first, then write your stories. Most people go into a Guild that one of their parents or another close relative is in. (10 points.)

III. Develop One or More Friend or Relative Characters

You needn't be quite so detailed in your descriptions of these other characters. But remember, you are writing about people you know well. Describe what your family and/or friends look like, their own character traits, etc. Again, a minimum of 3 pages. (5 points)

IV. Extra Point Requirements (5 points each)

Choose and complete the requirements for two (minimum) of the following:

  1. Write a story of more than 3 pages.
  2. Learn how to drive a cart pulled by a horse or other animal.
  3. Create a costume.
  4. Make a list of different colors of dyes and how they are created in a medieval society.
  5. Write an essay about the use of leather and fur in clothing. Prepare a minimum of 3 pages.
  6. Make a belt, vest, book cover or other item out of leather.
  7. Start a local chapter of Queen's Own.
  8. Start a fanzine for Mercedes Lackey fanfiction.
  9. Join the SCA or similar Living History Re-enactment Group that has ranks for fighters.
  10. Embroider something or create something else that involves needlework.
  11. Create a pot either entirely by hand or using a potter's wheel.
  12. Write a report about the economics of a medieval society. Prepare a minimum of 3 pages.
  13. Send a story, poem, or art to one of our zines.
  14. Draw a map of your Guild's trade routes or districts.
  15. Write an essay discussing the various skills that traders need. Prepeare a minimum of 3 pages.
  16. Weave cloth on a loom.
  17. Carve something out of wood.
  18. Build a piece of furniture.

After you have acquired 25 points, you may become a Guild Apprentice!

Special Notes for Guild Members

If you have additional questions, check out the Guild FAQ.

Advanced Rank

Guild members may advance in rank to Journeyman and then to Master.

Journeyman

To become a Journeyman Guilder, first create an approved Guild persona, then:

Master

To become a Master Guilder, first complete the requirements for Journeyman Guilder, then:

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