The Dragonlords of Dumnonia

Racers Kit

(Revised 3/6/00)

Dark Secret

Dark Secret

by

L.A. Malcor

The Dragonlords of Dumnonia boast two thriving racing programs. One is for horses; the other is for camels. If you would like your character to own a string of racers, fill out this kit and return it to Dragonlord Krin (Legend@malcor.com) for approval.

A Brief Note on Centurian Camels

The Wizards have mucked about with camels quite a bit as a species, mostly at Corin's instructions so the beasts could be used to train future Dragonriders. Centurian camels all have two humps. They age as horses (A Terran camel can take sixteen to seventeen years to reach maturity!). Camels must be retired from work at the end of their 25th year (at which point most camel-owners slaughter them and sell the meat). The Centurian burden camel can carry 10,000 gold pieces worth of weight (10 gold pieces to the pound) for 25 miles each day (eight candlescars walking, rest for sixteen) while going without water for several days at a time. A riding camel can carry half that. An unburdened camel can carry a single rider 100 miles per day. Milkers are especially valuable, providing a major source of food as well as the luxury of butter. Camels need good grazing (three to four months worth) between desert trips. Each camel sheds 50 gold pieces-worth of hair every spring. Racing camels run at about 12 miles per candlescar.

(For information on actual Bactrian and other camels, check out Jim Zerkel's terrific website!)

*STRING NAME (Mandatory)

What do you call your racing string? Some people name their strings after their castle, craft or base camp or the caravan that they run. Others have more creative names. Here are some examples:

*TYPE (Mandatory)

Is this a string of camels or horses? Is it the breeding stock string?

*CURRENT OWNER (Mandatory)

Who owns the string? This is the character's name, not yours. Make sure you think about this carefully. Is it possible for this character to own these racers? It is unlikely that a Daethian orphan or a supply worker at a base camp will have a string of thirty prize racers unless she managed to inherit it from some eccentric relative. It is even more unlikely that these characters can house and care for these racers. The character also needs to be able to transport the animals to the various races. So unless your character is of sufficient rank to have the marks to participate in this sport, it is unlikely that he or she does so.

Daily care of a racer is one copper piece per day. This is for the normal upkeep required by foals/calves, mares/cows, stallions/bulls, and geldings. When a mare or cow is pregnant or has a baby at her side the cost goes up to two coppers per day.

Stud fees range from 3 to 15 gold pieces, with the upper number for the truly outstanding animal.

Purchase Prices for a racer range as follows:

Non-racers Standard Animal, trained and/or broken 9 gold pieces and up
Absolute top of the line mare/cow or stallion/bull 300 gold pieces (top mark)
Racers Weanlings, well-bred, high potential 5 to 30 gold pieces (5d6)
Yearlings, well-bred, high potential 10 to 60 gold pieces (10d6)
Two-Year-olds, well-bred, high potential 20 to 120 gold pieces (20d6)
Proven Racers, mares/cows, stallions/bulls, geldings See below

(Prices for the weanlings and yearlings are halved in most cases, as the animals on Centuria are mostly for work, not racing. The higher the price, the more outstanding the animal should be.)

Purchase Prices for Proven Racers
Adjustment
Starting Price 300 gold pieces +/- 3 gold pieces per point in their racing modifier
Adjust further for Breeding Animals For every year of successful breeding for Mares/Cows (carrying to term) +50 gold pieces
for Stallions/Bulls (if bred in a given year) +50 gold pieces +5 gold pieces for every mare/cow settled
For every "winner" sired/dropped +1 gold piece for every win of the offspring (that we are aware of)

PREVIOUS OWNER

If your string used to be owned by someone else, who was that person?

*CONTACT

What is your online address if someone needs to contact you? Any form submitted without a valid e-mail address will be deleted without being read.

*STRING SIZE

How many racers are in your string? Size can range from one to as many as you are willing to write up sheets for. You simply have to make sure that your character can support all of the racers that you create. Your initial string is "free." Racers may be added at a later date, but you have to trade for them or buy them with your treasure at auction, from Beast Guilders, from another string owner or breeder, or from one of our local caravaneers.

DISTANCES

This section is already filled in. It's just here so you can see at a glance what each designation means. There are three types of race: Long (2 miles), medium (7 furlongs), and short (5 furlongs). Each Racing Meet usually runs one long race, and two medium and two short for males (colts/male calves, stallions/bulls and geldings) and females (fillies/female calves and mares/cows), for a total of ten races.

*RACING COLORS (Mandatory)

What colors are on your jockey's silks? So far we are sticking to combinations of two. The colors that have been approved to date for Centuria are:

Colors String Owner
dark blue and turquoise Sahib Reisel of Reisel's Caravan
forest green and coral Lady Heir Jalla of Joint Venture Cottage
jet black and steel blue Lord Sheehan of Starfire Castle
light green and emerald green Lord Gellaim of Southern Castle
light grey and sky blue Kasie of Krin's Base Camp
sapphire blue and emerald green Dragonlord Krin of Krin's Base Camp
sapphire blue and gold Exercise Master Brett of the Krin's Base Camp
silver and dark blue Lord Ross of Slip Crescent Castle
tan and forest green Caleb of Cassatill Manor
turquoise and white chequy Lord Janix of Tramson Castle
turquoise and white chequy with gold rondels centered on white Lady Hana of Tramson Castle (Breeding Stock Only)

*JOCKEY (Mandatory)

Who usually rides your racers at meets? This character needs to have an approved Legend@malcor.com).

SEX

There are three options for horses: Stallion, Mare or Gelding. Colts are placed in the Stallion category. Fillies are placed in the Mare category. Copy the form as needed within each category.

There are two options for camels: Bull or Cow. Male calves race as bulls. Female calves race as cows. No one in their right mind gelds a camel.

NUMBER

This is the string number for the racer. For instance, if you have a string of three stallions, five mares and seven geldings, your first stallion is number one, your first mare is number four and your first gelding is number nine (your last gelding would be number fifteen). As a racer is added to the list, the numbers of all racers below it will change. Your premier stallion should be number one, but beyond that the order is up to you.

*NAME (Mandatory)

What is the racer's name? Does the racer also have a nickname? (You may include the names of the Sire and Dam in parentheses after your racer's name if you wish.)

COLOR

What color is your racer? Black, bay, white, grey? Camel, dun, tan, sand, beige? Any distinctive markings?

Some people include a "looks like" type here. You _may_ say something such as "looks like an Arab." There are, however, only four types of racers on Centuria: riders (such as Thoroughbreds and Arabs), stocks (such as Quarter Horses and Appaloosas; this includes milkers for camels), drafts (such as Clydesdales and Shires; this includes burden-type for camels), and ponies (such as Welsh and Shetland; not applicable for camels). Racers are assumed to be riders unless otherwise specified.

*SIZE (Mandatory)

How big is your racer? Most racing horses fall between 12 and 17 hands, but smaller and larger are possible. Camels are between 17 and 19 hands high at the shoulder. Divisions between the whole numbers are in units of ten instead of four (as they would be in the real world). For instance, you may have a horse that is 15.7 hands high. Ask Dragonlord Krin (Legend@malcor.com) if you have trouble with this.

*AGE

How old is your racer? Racers may not start racing until they are at least two years of age. All racers age on the first day of the Feast of Light, regardless of when they are born. So if you have a racer who is born on the last day of the Feast of the Mother, your one-day-old racer will be considered a yearling as of the next day! (Such racers tend not to join meets until they are three years of age because it is not a good idea for them to be carrying a jockey before that.) No "half" ages (such as 2-1/2 years) are allowed (In this case you would be asked to choose either 2 or 3.). Most mares/cows retire from active racing around their fourth year and are used for breeding. Most stallions/bulls retire to become studs around their fourth year. Geldings can race until they die <g>. You can call a racer out of retirement (such as a mare/cow who does not catch after a breeding attempt), but such beasts will race at a penalty (since the racer is no longer used to racing). Retired camels can work on caravans until they turn 26.

The maximum age for a horse or camel is 30 years. At twenty years, Dragonlord Krin will start rolling randomly on the first day of the Feast of Light to see if your racer dies during the next year. If it does, he will notify you, and you must kill the racer during that year. If you fail to do so in that time, he will do it for you. (You may appeal to the BOD to keep your racer alive, but you will need to provide and excellent reason.)

Stallions/bulls must retire from racing one year after they begin to breed. Mares/cows must retire when they become six (6) years of age. Geldings may race as long as you like, though most retire when they turn ten (10). If you need to call a racer out of retirement for some reason, contact Dragonlord Krin at Legend@malcor.com.

*DISTANCE (Mandatory)

This is the distance that your racer specializes in (short, medium or long). Very few racers may specialize in two distances, but they race at a penalty. A racer who is entered in a race for a distance that is not his/her specialty also races at a penalty.

*STYLE (Mandatory)

Is your racer a sprinter (come from behind) or a stayer (get out in front and stay there)? (This information is used when Dragonlord Krin is calling races at the online meets.)

SPECIAL

Is there anything special that will effect the outcome of a race in which you enter this racer? Your racer loves/hates the color red--and the dancers for the Feast are decked in red; your racer has a cracked hoof/split skin on its foot; your racer loves/hates to run on mud; your mare/cow just went into heat; your stallion got into the mares's section of the picket line last night <:g>:, etc. Special quirks can work for or against your racer, depending on the race. You are perfectly free to simply say "None" in this field, or you might find something to put here after your racer has raced for a few times and you notice a pattern evolving.

*RACING RECORD (Mandatory)

This is a record of the previous races that your racers have run. The easiest thing to do is to create a string that has never raced and simply put "None" in this field. But if you are ambitious and want to create a string of experienced racers, read on!

There are racing charts available that include the dates for when official races were held and the results known to date for the meets that were run. If you would like a copy, message Dragonlord Krin (Legend@malcor.com). From these charts you can see where, when and in which race (PLACE, DATE and RACE) it was possible for your racer to run.

Now comes the tough part: POSITION. Think of your string like this: If you are in Racing as a business, you are only going to keep racers that run well, right? So you look at the number of races your racer would have run (You can enter your racer in seven races per year without penalty; after that your racer is "over-raced" and starts running at minuses.). You roll whatever type of multisided die you need to see how many of those the racer won. You take the remainder and roll to see how many of those your racer finished second (Place). You take what's left and roll to see how many the racer came in third (Show). Anything that is leftover after that you figure that the racer did not finish in the top three positions. So say your racer ran in six races. You take a d6, roll and get a three. So he won three. You roll your d6 three more times, ignoring repeat results. You get a 1, 4, and 5. So he won the first, fourth and fifth race he ran for that year. You roll your d6 again to find out how many of the three remaining races he placed in (1-2=1, 3-4=2, 5-6=3). You get a two, so he placed in one. You roll your d6 again, and you get a three. Your empty slots are 2, 3 and 6 (1-2=slot 2, 3-4=3, 5-6=6). So he placed in the third race. You have two slots left, so you roll again to see if he showed. You get a three, so he showed in one race (1-3=1, 4-6=2). You have the second and sixth slot left, so you roll the d6 again. You get a 5, so he showed in the sixth race (1-3=2, 4-6=6). You have one slot left, so he didn't do anything important in that race. So the Positions for his record looks like this:

Race Position
1 Win
2 Nothing
3 Place
4 Win
5 Win
6 Show

If you do not have access to multisided dice or if you have problems making these rolls, contact Dragonlord Krin at Legend@malcor.com, and he'll help you out.

Now, you figure these positions into the racing charts. You may not change existing history. So, if Lord Janix's racer won a certain race, your racer can only place or show or do nothing (can't have two winners <g>). If Exercise Master Brett had a racer show, your racer could win or place or do nothing. If Sahib Reisel had a bull running in a given race, you can't have a cow running against him <g>. If Dragonlord Krin's mare ran a race of five furlongs, your entrant also had to run for five furlongs (not 2 miles). Also, meet dates must match the existing dates--there were no other official racing meets. (Races may be added by Dragonlord Krin only. Message him at Legend@malcor.com for permission to add a location and/or race.)

Remember, mares/cows may not race in the same year that they have a baby!

*SUMMARY (Mandatory)

This is a numerical summary of the Racing Record that you just developed. For instance, here is the summary for Dark Secret:

Summary:

Year Age Total Win Place Show Nothing
1992 2 Years 7 6 1 0 0
1993 3 Years 7 7 0 0 0
1994 4 Years 7 7 0 0 0
1996 6 Years 1 0 0 1 0 (Injured--Career over)
Totals: 22 20 1 1 0

"Year"
The Year that the horse or camel raced.
"Age"
How old the horse or camel was that year.
"Total"
The total number of times the horse or camel raced that year.
"Win"
How many of those races the horse or camel won.
"Place"
How many of those races the horse or camel came in second.
"Show"
How many of those races the horse or camel came in third.
"Nothing"
How many of those races the horse or camel failed to place in.
"Totals"
The total number of races the horse or camel has run, won, places, showed or done nothing. This way you can tell at a glance how your racer is doing.

Dark Secret suffered a career-ending injury in his last race, so that is noted on his chart.

BREEDING RECORD

This is breeding information for stallions/bulls and mares/cows in your string. Geldings list "None." in their breeding record since they no longer have the, uh, necessary equipment. The easiest thing you can do with this section is say "None" (and come up with some reason why your racers have not been bred in case Dragonlord Krin asks <g>). But if you are more ambitious, here's how the Breeding Records are done.

For a stallion or bull, list the year the animal was bred, how old he was, how many mares/cows from the same string he was bred to, how many of the mares/cows "settled" (i.e., actually became pregnant), and how many mares/cows from other strings he was bred to. For example, here is Dragon Darling's Breeding Record:

Breeding Record:
1996   5 years   bred to 5 mares   settled 2   outside mares 4

Mares and cows are a bit more complicated. You start by listing the year when the mare or would foal/calve if the breeding is successful. You then say "At [Age]" and supply the age the mare/cow would be at the time she delivers. Next you give the results of the breeding. Did she foal/calve, abort, reabsorb, something else? If she gave birth, give the name of the foal/calf (if known) and the sex (C for colt and F for filly for horses; M for male and F for female for camels). Finally, list the sire as "by [Stallion/Bull]." Here are two sample records, the first one from Peregrine and the second one from Wind Daughter.

Breeding Record:
1995  At 6 foaled    Bard's Tales   (C)  by   Wild Ride
1996  At 7 foaled    The Signs      (C)  by   Southern Venture
1997  At 8 foaled    ??             (?)  by   Dragon Wind

Breeding Record:
1997  At 6 Never took/left open          by   Southern Venture

If you have any questions, contact Dragonlord Krin at Legend@malcor.com, and he'll try to help you out.

MODIFIER

Just ignore this line. It changes from meet to meet and race to race. It is simply a place for Dragonlord Krin to make notes about how to adjust the die roll for each of your racers in any given race.

SAMPLE SHEET

So here is a sample sheet:

*String name:  The Dragon's Hope Racers
*Type:  Horses
*Current Owner:  Krin, Dragonlord, Krin's Century
Previous Owner:  Brett, Exercise Master, Krin's Century
*String Size:  30
Distances:  long (2 miles), medium (7 furlongs), short (5 furlongs)
*Racing Colors:  Sapphire Blue and Emerald Green
*Jockey:  Journeyman Razi, King's Camp
     
_Stallions_



*Number: 2
*Name:  Dragon Darling
Color:  Bay with white blaze and four white socks
*Size:  15 hands
*Age:  5 years
*Distance:  medium
*Style:  stayer
Special:  None
*Racing Record: 
Place:  King's Camp      Date:  16.6.1993    Race:  2  Position:  Win
Place:  King's Camp      Date:  13.7.1993    Race:  4  Position:  Win
Place:  King's Camp      Date:  7.08.1993    Race:  4  Position:  Place
Place:  King's Camp      Date:  5.09.1993    Race:  6  Position:  Win
Place:  King's Camp      Date:  20.09.1993    Race:  9  Position:  Win
Place:  King's Camp      Date:  11.10.1993    Race:  2  Position:  Place
Place:  King's Camp      Date:  6.11.1993    Race:  4  Position:  Win
Place:  King's Camp      Date:  17.06.1994    Race:  2  Position:  Place
Place:  King's Camp      Date:  14.07.1994    Race:  2  Position:  Win
Place:  King's Camp      Date:  8.08.1994    Race:  9  Position:  Place
Place:  King's Camp      Date:  6.09.1994    Race:  6  Position:  Win
Place:  King's Camp      Date:  1.10.1994    Race:  5  Position:  Place
Place:  King's Camp      Date:  12.10.1994    Race:  3  Position:  Win
Place:  King's Camp      Date:  7.11.1994    Race:  2  Position:  Place
Place:  Southern Castle  Date:  3.06.1996    Race:  5  Position:  Place

Summary:

Year  Age         Total     Win  Place  Show  Nothing
1993  2 Years       7         5     2      0      0
1994  3 Years       7         3     4      0      0
1996  5 Years       1         0     1      0      0
Totals:                15         8     7      0      0

Breeding Record:
1996   5 Years   bred to 5 mares   settled 2   outside mares 4

Modifier:  +36



_Mares_

Number:  6
Name:  Wind Daughter
Color:  Light grey with charcoal socks
Size:  14.5 hands
Age:  5 Years
Distance:  medium
Style:  stayer
Special:  None
Racing Record:
Place:  King's Camp      Date:  16.06.1993    Race:  6  Position:  Win
Place:  King's Camp      Date:  13.07.1993    Race:  8  Position:  Place
Place:  King's Camp      Date:  7.08.1993    Race:  2  Position:  Win
Place:  King's Camp      Date:  5.09.1993    Race:  8  Position:  Place
Place:  King's Camp      Date:  20.09.1993    Race:  3  Position:  Win
Place:  King's Camp      Date:  11.10.1993    Race:  5  Position:  Win
Place:  King's Camp      Date:  6.11.1993    Race:  2  Position:  Show
Place:  King's Camp      Date:  17.06.1994    Race:  7  Position:  Win
Place:  King's Camp      Date:  14.07.1994    Race:  9  Position:  Place
Place:  King's Camp      Date:  8.8.1994    Race:  2  Position:  Win
Place:  King's Camp      Date:  6.09.1994    Race:  2  Position:  Place
Place:  King's Camp      Date:  1.10.1994    Race:  2  Position:  Place
Place:  King's Camp      Date:  12.10.1994    Race:  6  Position:  Win
Place:  King's Camp      Date:  7.11.1994    Race:  4  Position:  Win
Place:  Southern Castle Date:  3.06.1996    Race:  2  Position:  Place
Place:  Southern Castle Date:  14.10.1996   Race:  7  Position:  Show
Foals:  None.

Summary:

Year  Age     Total    Win  Place  Show  Nothing
1993  2 Years   7        4     2      1      0
1994  3 Years   7        4     3      0      0
1996  5 Years   2        0     1      1      0
Totals:            16        8     6      2      0

Breeding Record:
1997  At 6 Never took/left open     by   Southern Venture

Modifier:  +28

***

Put three asterisks between separate racers.

RACING YOUR ANIMALS

Before each meet, Dragonlord Krin will send out Entry forms. Fill these out using the information on your official string sheet and send them back to him. Your character will be charged 5 gold pieces for each race you enter. You may enter only one animal per race.

Prior to the meet, a racing form will be issued. Compare the information on this to your official string sheet and let Dragonlord Krin know if there are any mistakes. Bets will be accepted at this time.

At least one race will be run online at each meet. Race results will be announced after the RP Session. Dragonlord Krin will send you the total for the purses that your racers have won, and send you the result of any bets. Purses are generally 20 gold pieces for a win, 15 gold pieces for a place and 10 gold pieces for a show. During the RP Session that includes a racing meet, the results of the online race will be announced. Following the RP Session a complete list of the racing results will be made available. Your official string will be updated. Check over the new string sheet for errors, then delete all of your old copies. You will be placing your racers at a disadvantage in their next race if you send in old information on the next entry form!

So there you have everything you need to know about racers on Centuria! If you have any questions, ask Dragonlord Krin at Legend@malcor.com. He'll be glad to help.

FILL OUT THIS PORTION AND SEND IT TO DRAGONLORD KRIN AT Legend@malcor.com FOR APPROVAL.

STRING FORM

*String Name:
*Type:
*Current Owner:
Previous Owner: 
*Contact:  
*String Size:  
Distances:  long (2 miles), medium (7 furlongs), short (5 furlongs)
*Racing Colors:  
*Jockey:  

_Stallions/Bulls_ (copy for each stallion/bull)

*Number:  1
*Name: 
Color:  
*Size:  
*Age: 
*Distance:  
*Style: 
Special:  
*Racing Record:  
Place:  ??   Date:  ???.??.?? Race: ?  Position:  ?

*Summary:

Year  Age     Total     Win  Place  Show  Nothing
???  ? Years    0        0       0        0        0
Totals:             0        0       0        0        0

*Breeding Record: 

Modifier:  ??
     

_Mares/Cows_ (copy for each mare/cow)

*Number:  ?
*Name: 
Color:  
*Size:  
*Age: 
*Distance:  
*Style: 
Special:  
*Racing Record:  
Place:  ??   Date:  ???.??.?? Race: ?  Position:  ?

*Summary:

Year  Age     Total     Win  Place  Show  Nothing
???  ? Years   0         0     0      0     0
Totals         0         0     0      0     0

*Breeding Record: 

Modifier:  ??

_Geldings_ (copy for each gelding)

*Number:  ?
*Name: 
Color:  
*Size:  
*Age: 
*Distance:  
*Style: 
Special:  
*Racing Record:  (copy as needed)
Place:  ??   Date:  ???.??.?? Race: ?  Position:  ?

*Summary:

Year  Age     Total   Win  Place  Show  Nothing
???  ? Year    0      0     0      0     0
Totals:         0      0     0      0     0

Modifier:  ??

Return to Paks, Etc.

Return to Fun Stuff

Return to the Dragonlords of Dumnonia Home Page