The world of Centuria is copyright ©L.A. Malcor 1994
Welcome to the Dragonlords of Dumnonia newsletter for Ryanon's Base Camp. The following is information to keep you up-to-date on what's happening around Centuria. Good luck to you in battle or adventure.
These are upcoming online events. Please check the message board on the main site and the events schedule on the Members Only site frequently. Dates do change occasionally, and other information you need to enjoy the RPs is linked to each event. We don't want to clutter your mailboxes with all of this data, so please make use of the website as much as you can.
Special Note:The next RP will be held on IRC on channel #Centuria, 6 PM PST. Make sure you have your software installed before then and that it's working. Message Online Coordinator Exercise Master Krin at Legend@malcor.com if you have any problems.
|Terran Date||Centurian Date||Event Description|
|July 27, 1998||6.11.1998||Feast of the War Goddess at the King's Camp in Dumnonia; Battle Dances in the King's Camp and Rashtar.|
|August 24, 1998||15.13.1998||Feast of the Elven King at Stormheights Castle in Daethia and at the King's Camp in Dumnonia; Horse Races.|
|September 28, 1998||15.13.1998||Fast of the Lost at the King's Camp in Dumnonia; Need two additional plots.|
If you have suggestions for additional plots or for other activities that you would like to see during the online RP sessions, contact the online coordinator, Exercise Master Krin, at Legend@malcor.com.
Here are the characters who are currently available for adoption. Message Exercise Master Krin at Legend@malcor.com if you'd like to give any of these folks a home!
Since we are about to have an RP where at least one Dragonlord will be asked to dance the Ban-kai (the Dumnonian Battle Dance), I thought I'd take this opportunity to talk about the War Goddess and the celebration of her Feast.
The basic elements of the worship of the War Goddess, Kyla, are the Ban-Kai stretches, which all Dragonriders do every evening under the direction of an Exercise Master in preparation for battle. Although the stretches do have the added benefit of keeping the Dumnonian warriors in shape, their primary purpose is to hone the telepathic link between Bond Partners. Worshipers of the War Goddess can perform the stretches in her honor when they are by themselves, but the full form of the exercises involves the Dragon telepathically relaying the movements to the Rider. To do this, the Dragon kneels in humanform and enters a trance-like state, concentrating on nothing beyond the Rider and the telepathic or physical voice of the person who is issuing the commands. This is usually an Exercise Master or an Exercise Master's Dragon, but in battle and during the Battle Dance the commands will come either from a Dragonlord or a Dragonlord's Dragon.
Dragons are taught to do the stretches so that they will understand what they are telling their Riders to do. Also, during the Feast of the War Goddess, a Dragon may be required to perform the full Battle Dance with a Dragonlord. All warriors learn the Ban-Kai stretches during their training, and many other Dumnonians know them as well. Because of the tremendous heat of the desert, the stretches and the Battle Dance are performed in the nude.
The Ban-kai consists of a series of movements with a stunning degree of variation. The basic philosophy behind the movements is that all battle motions consist of defense and offense. In the Ban-kai, these actions are not separated. Rather, the movements flow smoothly into each other. Performed at top speed, as it is in the Battle Dance, the Ban-kai is extremely beautiful and exhilarating to watch. During practice sessions, though, the stretches are performed slowly with the focus upon building physical and mental strength.
The Ban-kai is created through the combination of four elements: style, stance, direction, and motion (corresponding to the four elements of air, earth, water and fire). Each element is divided into nine sections, and each of the sections can have variations as well (usually nine each in the pure form). For example, the Dragon style can be designated by using the nine draconic age categories to indicate subtle variations in the style of movement. Combinations can be called either in detail or in Ban-kai cant, which is a form of shorthand code-talk used by the Dragonriders. Cant is generally used unless it is vital that the movement be interpreted correctly, which sometimes happens during the actual Battle Dance. Format for a combination is style, stance, direction, and motion. Calls are shortened by leaving out one or more elements when the dancer clearly understands what to do. For instance, a formal call would be "Dragon Rising Up with Wings." This call indicates that the dancer should push upward in the Dragon style with arms extended in the wing pattern. Dumnonians tend to shorten this call to "Hatchling Rising with Wings."
The nine styles of the Ban-kai are Dragon, Horse, Panther, Wolf, Rabbit, Monkey, Falcon, Bee, and Snake. Most Dumnonians use the Dragon style since that is the one performed by the centuries prior to engaging in combat. An ardent worshiper of the War Goddess, however, might learn one or more of the other styles. Dragon style concentrates on strength, but there is a lot of aerial work and occasional grasping attacks. Horse style focuses on flight and avoidance, endurance, and heavy punches; it encourages joining with others for defense. Panther style features speed and strength with slashing attacks. Wolf style relies on circular patterns; it encourages joining with others for offense. Rabbit style boasts speed and avoidance with kicking attacks. Monkey style utilizes sudden, nonsensical changes of direction for both offense and defense. Falcon style is highly aerial, relying more on speed than strength and combining grasping and slashing attacks. Bee style demands speed and endurance with sudden, striking attacks; it is best performed in conjunction with others. Snake style appears to be the slowest style but the striking attacks are among the fastest of any of the styles; this style also features crushing attacks that demand great strength and defensive moves that require incredible agility.
Stances are the positions that begin and end each combination. The categories are described with gerunds as a reminder that none of them are motionless. Rather, each stance flows through the direction and movement into the next stance. The nine basic stances are Sleeping, Rising, Walking, Flying, Attacking, Standing, Sitting, and Reclining. Each stance may have a nickname as part of the cant for a given style. For instance, "Sleeping" is called "in Egg" in the Hatchling form of the Dragon style and "Coiled" in the Snake style. Variations within the sections are virtually endless, but most dancers are expected to know only nine. For example, "Walking" in the Horse style includes Slow Walking, Fast Walking, Strutting, Pacing, Trotting, Loping, Cantering, Galloping, and Charging.
The essential directions are Forward, Backward, Left, Right, Reverse, Angle Right, Angle Left, Up and Down. These are the elements of the combination that are most frequently left out in cants when the dancer has good report with the caller. This is also the element that Exercise Masters drill the hardest since it is the part of a combination where the dancer is most likely to make a mistake.
The nine motions are Fist, Open Hand, Arm, Handspring, Somersault, Step, Kick, Leap, and Spin. Each motion generally has nicknames within a style. For instance, in Dragon style, a spin is called "with Tail" while Arm motions are general described as "with Wings." Motions can be modified with numbers to tell the dancer to perform repetitions of the combination.
For a Ban-kai practice, an Exercise Master strings together sets of combinations and relays them to the century through his Dragon. An individual working out does essentially the same thing without the necessity of relaying through a Dragon. A worshiper also strings combinations together, but the movements are designed to tell a story and are usually performed at top speed.
For the Feast of the War Goddess the Dumnonians celebrate with the Battle Dance. This is a special form of the Ban-kai. The Dragonlords draw lots to see who will perform. The Lord who is selected has a choice. Generally he opts to dance with his own Dragon, calling the combinations to his Bond Partner telepathically. The danger in this is that Dragons do not generally do the Ban-kai after they complete their Training unless they happen to be worshipers of the War Goddess. On rare occasions the Dragonlord will choose a member of his century as his dance partner. In this case, the Dragons kneel in front of the monarch, facing their Riders. The Dragonlord calls the combinations to his Dragon who relays them to the second Dragon who passes them on to the Rider. The transmission has to be perfectly timed so that the dancers perform the movements in unison. The formal Ban-kai is at top speed. This makes the dance extremely dangerous to perform without the added complication of the religious overtones. In Dumnonia, however, during the Feast of the War Goddess, the performance of this dance is believed to determine the luck of the centuries in battle for the next year. If the dance is done well, the centuries will be fortunate. If the dance is poorly executed, then the centuries will have ill luck in battle throughout the year. If, however, the more difficult combination of Dragonlord and Rider is chosen and if the dancers perform exceedingly well, then Kyla herself will manifest and grant her special blessing to the Dumnonian people. This was thought to be merely folklore until recently. But most living Dumnonians witnessed the Battle Dance performed by Lord Kashon and then Dragonrider Shashtah at the conclusion of which the War Goddess appeared. The Dumnonians could use another such blessing, but the chances of them receiving it are remote.
As of this year, the Dragonriders of Rashtar have also decided to perform the Ban-kai in celebration of the Feast of the War Goddess. While the Dumnonians perform in Dragon style, the Rashtarians may perform in any style the selected Dragonlord chooses.
Who knows? Maybe both peoples will get lucky, and Kyla will grant her blessing to them. Then again . . .
Eternal Death to the Dark One!
Exercise Master Krin
2.11.1135--Fairy Lord Leylan
2.11.1135 --Fairy Lady Leylana
5.11.1958--Master Beast Guilder (Jockey) Reva
5.11.7MR (19.18.1996)--Dragonrider Kilian
6.11.1978--Mutant Dragonrider Yarrow
12.11.1977--Skimmer the Sprite
1.12.1958--Exercise Master Jorex
1.13.1941--Master Beast Guilder (Jockey) Rayzel
2.13.1966--Journeyman Beast Guilder Ruta
3.13.1979--Apprentice Caravaneer Jana
6.13.1976--Apprentice Beast Guilder (Jockey) Uri
7.14.1969--Journeyman Beast Guilder (Jockey) Razi
7.14.1944--Kings Camp Rider Annas
8.14.1954--Master Beast Guilder (Jockey) Zalman
11.14.1969--Journeyman Beast Guilder (Jockey) Paine
3.15.1984--Apprentice Beast Guilder (Jockey) Oren
8.15.1974--Journeyman Smith Drax
This position still needs to be filled. We'd really appreciate the help!
The Banker Manual is available online for more information. (Or if you have a better idea about how to keep track of how much wealth each character has accumulated, please let us know!) Contact Exercise Master Krin at Legend@malcor.com for more details.
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We need stories and art for Awaken the Dragons!, the fanzine for Ryanon's Base Camp. The next Deadline is June 30th. Send stories or poems to Lady Zara at firstname.lastname@example.org. Artwork should be sent directly to Dragonrider Mannon at SlideNSpin@aol.com. Remember, you need to file a release form with L.A. Malcor prior to the publication of the 'zine if you contribute text. (No release is necessary for artwork.) Release forms are available online at
Full submission guidelines are at
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Friday, July 10, 1998--The nationwide average cost to custom-frame a picture rose to $104.46 over the last year. This is according to a mail-in survey of professional picture framers who subscribe to Decor Magazine.
The Decor Magazine poll postulated a standard frame job to consist of a 16"x20" hardwood frame, with a single rectangular window mat cut from regular matboard, drymounting, and glazing with regular glass.
By comparison, in a fan-run picture framing business (EASyFrame Custom Matting & Picture Framing), the price for a similar framing job remains at $63.52, just 61% of the national average cost. Further, although the national average was computed using standard paper mats and regular glass, EASyFrame's comparison was computed using archival cotton mat board and a plastic glazing that provides greater ultraviolet-light protection and shatter-resistance.
While fan art has long been priced well below comparative commercial products, this survey is the first to indicate that the fannish picture framing business may follow the same trend.
For further discussion or more information, look for EASyFrame personnel at the upcoming Bucconneer Worldcon, look up the EASyFrame Web Page at
or e-mail to email@example.com.
Until next forum,
Brass Dragon Majidah
(This issue of the Forum compiled by Exercise Master Krin for Brass Dragon Majidah, whose player has unfortunately broken her wrist.)
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